As the Ultimate Character Controller already has a flexible pooling system, etc. maybe it would be a great addition to have a waypoint capability for the 3rd Person p&c ability to support waypoints with a set-able amount of different locations and a configurable Input Binding for adding...
The built-in move-towards Ability requires to be completed, before the player can actually move to another position again.
How would I implement interruptions for skills, especially for movement, so if the player re-decides he can set other position?