Greetings,
I've recently wanted to implement something where if the lights (point light) are kept off for "x" amount of time the AI is to jumpscare the player.
Here is how it works out :
1. The player hears a noise, indicating a demon is in the room.
2.The player must turn on the lights...
Hey,
So I am currently attempting to create something where if the AI agent takes damage than he will flee. I got that working thankfully. The question I have is when I want to restart the behavior tree for each person I don't want to restart it for each guard individually. I want to add a...
Hey, Justin, I have the same issue. I provided some photos and a video.
Video : https://drive.google.com/file/d/1Xd4dWejGeEP8m8tynEHbvFNrAgAiWINm/view?usp=sharing
Thank you,
David