Recent content by mrgyarmati

  1. mrgyarmati

    Version 2.2.7 Released

    I really love these. :)
  2. mrgyarmati

    Version 2.2 Released

    Any info about the add-on? :)
  3. mrgyarmati

    Character don't equip any item

    I just recreated the character from scratch and now everything works.
  4. mrgyarmati

    Character don't equip any item

    If I use the Q or E nothing happening in the scene like in the video. So the character do not equip the item.
  5. mrgyarmati

    Character don't equip any item

    I try build my character but I have problem with the item equipement. If I'll try equip an item, than the ability will be active but nothing happening on the scene just the Slot0ItemStateIndex toogled between the 0 and 5. I followed this troubleshooting and sould be those ok. What am I missed?
  6. mrgyarmati

    Vault not starting

    Sorry! I found the solution. The Cast Offset was too high for my object.
  7. mrgyarmati

    Vault not starting

    On my scene the vault ability works if I use the original Vault prefab. But if I create a new one with same settings my character use the jump ability. What I missed?
  8. mrgyarmati

    Please create a button mapping within the Unity Input Manager.

    For me everything work well. Did you setup the project?
  9. mrgyarmati

    PuppetMaster Integration

    We already have official integration. :love: Opsive downloads
  10. mrgyarmati

    New Input System integration

    Thanks, it's solved the problem.
  11. mrgyarmati

    New Input System integration

    If I try add UnityEngine.InputSystem... to the Opsive PlayerInput script, I have got namespace missing error. I've tried in a new script and there is work well and script can see the namespace.
  12. mrgyarmati

    How do Effects actually work?

    It's possible to delay the effect?
  13. mrgyarmati

    Hard landing Ability

    Hi. I made a hard landing ability, what is play the hard landing animation if the character falls from a tall object. using UnityEngine; using Opsive.Shared.Events; using Opsive.UltimateCharacterController.Character.Abilities; /// <summary> /// The Hard landing ability allows the character...
  14. mrgyarmati

    FSM AI integration WIP

    Ok, I found the solution for how to damage the Invector FSM AI. Here is the script. Still in progress because the hit reaction need more work I think also still need the AI damage the player. using UnityEngine; using Opsive.Shared.Events; using Invector; public class OpsiveBridge ...
  15. mrgyarmati

    Spawned runtime pickup

    I have a look. Thanks.
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