I try build my character but I have problem with the item equipement. If I'll try equip an item, than the ability will be active but nothing happening on the scene just the Slot0ItemStateIndex toogled between the 0 and 5. I followed this troubleshooting and sould be those ok. What am I missed?
On my scene the vault ability works if I use the original Vault prefab. But if I create a new one with same settings my character use the jump ability. What I missed?
If I try add UnityEngine.InputSystem... to the Opsive PlayerInput script, I have got namespace missing error. I've tried in a new script and there is work well and script can see the namespace.
Hi. I made a hard landing ability, what is play the hard landing animation if the character falls from a tall object.
using UnityEngine;
using Opsive.Shared.Events;
using Opsive.UltimateCharacterController.Character.Abilities;
/// <summary>
/// The Hard landing ability allows the character...
Ok, I found the solution for how to damage the Invector FSM AI. Here is the script. Still in progress because the hit reaction need more work I think also still need the AI damage the player.
using UnityEngine;
using Opsive.Shared.Events;
using Invector;
public class OpsiveBridge ...