Recent content by monochrono

  1. M

    Adding to the BehaviorTreeReference during runtime?

    Alright, my idea was to have a point in my behaviour tree where I could give agent different jobs dependent on priority and the likes. But it seems then that I would have to end that behaviour tree and add new behaviour trees to be run one by one by some sort of job manager system.
  2. M

    Adding to the BehaviorTreeReference during runtime?

    Ah okay, so I can't actually dynamically add tasks to the behaviour tree while it's running. Only right before the behaviour tree starts?
  3. M

    Adding to the BehaviorTreeReference during runtime?

    Hey, i'm having some trouble adding external behaviour trees at runtime to a subclass of the BehaviorTreeReference class. When I try to fetch it via script via: behaviourTree.FindTask<BehaviorTreeReference>(); behaviourTree.FindTaskWithName("Job list"); I get null in both cases. It works fine...
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