Recent content by mikelu

  1. M

    Pun add on on runtime

    i am using modified uma script on my imported avatar at runtime, my avatar imported animation and weapon equipment running smoothly. May i know are there any guide on implement pun2 add on during runtime? tq
  2. M

    Changing Character model

    My case maybe a bit different from u, u can download the UMA script from https://opsive.com/downloads/?pid=923. There are 3 files i use, UMACharacterBuilder, UmaAbilityBuilder and UMA ItemPickup. i just copy the onCharacterCreated method from UMACharacterBuilder to my avatar loader script. then...
  3. M

    Changing Character model

    update: i have modify some code in UMA script and loaded my avatar in runtime. weapon equip and animation all look good. Just some shaking camera movement which i temporary solve by swicthing to normal at animator.update mode. Now i have a problem on PUN2, my prefab has been instantiated with...
  4. M

    Changing Character model

    Hi, may I know can character builder only modify my rig for example add items on right hand and left hand, reference bone, holder etc. Only specific on rig. I am importing my avatar at runtime and running pun network. I am not sure if building a character in runtime using uma script will it...
  5. M

    Changing Character model

    thanks, i will try ur method to test out if it has better result. i have stop the falling avatar problem by moving the Character IK initializedBones method away from awake(). Then i initialiasedbone set to true once my avatar imported into the scene during runtime. For the animation thru pun...
  6. M

    Changing Character model

    Hi, i am looking for the same question on how to import avatarn during runtime, i have the same result after changing nolan avatar with imported avatar, Nolan avatar start falling. Have this solve yet? tq
Top