Recent content by matmalm

  1. M

    Drag and Drop from one inventory to another

    @Sangemdoko Right, that was the issue. Didn't know that the SmartExchange was preventing that, also that the Loadout doesn't show up in the UI. Now, I got it working. For this I was looking into the docs, but couldn't find a way to move just x1 item from the item stack from one inventory to...
  2. M

    Drag and Drop from one inventory to another

    I don't know what's going on. It doesn't allow me to post this link in the previous message, I feel like in the year 2003: This is how the UI looks and what I'm attempting to do:
  3. M

    Drag and Drop from one inventory to another

    Sorry I couldn't post any video or pictures when I posted the thread. This is how the UI looks and what I'm attempting to do: See message below.- The hierarchy looks like this: 2 panels; 1 for the items the player buys from the shop (left panel in the video), the other panel so the player...
  4. M

    Drag and Drop from one inventory to another

    Hi, I have some issues with dragging and dropping from one inventory to another. This is what I'm trying to do: - In the Lobby, the player buys items in the Shop. - Bought items go into the player’s inventory, but are not equippable. - Before starting the game, the player can select from their...
  5. M

    Disable an action map

    Yep, that works. Thanks. Aparently PlayerInput script create a another instance of the Input Asset. I think that's something new, as in earlier versions this was working.
  6. M

    Disable an action map

    Hi, I'm trying to disable a specific action map (MouseX and MouseY) when the player is holding an item and press a button, so the player can't look around. I'm just using a reference to the specific input map actions with InputActionReference and calling...
  7. M

    Empty Slot

    I set it to 0.05 the equip and unequip and the hand is good, but I'd like to equip/unequip the item as fast as possible, almost simultaneously if it's possible... The pickup is using the UIS components (the integration), but the items are using the CharacterItem. Every object is set to equip on...
  8. M

    Empty Slot

    @Sangemdoko if you could look into this please
  9. M

    Empty Slot

    Thanks, I could fix the second issue. But not the first. To explain it better, this is what happens when the character switch or drop the item: When switching to another item is fine, but when it switches to the empty one, the animation of the item is not synchronized with the removing of the...
  10. M

    Empty Slot

    Hi. I'm using the last version of UFPS and UIS, in Unity 6.000.40 URP. My aim is so my character start empty handed (empty slot I guess) at the start of the game (along with the default items equipped), and also have an empty slot when the character is switching items. The current...
  11. M

    Behavior Designer Pro Coming February 17!

    It's in the post:
  12. M

    Model switch first person arms issue

    I didn't. I even removed the Opsive folders before updating as it was necessary. I usually import the demo scene in a separate project than my own. It's trying to retrieve index parameter 0 then it throws me the error. It only happens with the order of actions I do with the character models in...
  13. M

    Model switch first person arms issue

    It gives me this error: Well, in my personal project it doesn't give me that error, so maybe it's not related. In my project I have 2 different character models, with the same set up as in the demo scene, but only with 1 character model the crouching ability doesn't work well. It happens when...
  14. M

    Model switch first person arms issue

    Hey, so after some testing, now it works good to drop/pick up items with the character being switched. But there is still another bug in which the animations get disabled (or the abilities). For testing: You can go to the demo scene, go to the character switch zone, don't press anything and go...
  15. M

    Model switch first person arms issue

    Great, thanks. Looking forward :)
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