I was able to do this by switching the view type in the cinemachine integration, but I wasn't able to transition the view type and return to the previous gaze when I switched back to the third person adventure.
I want to switch the view type of the camera controller when it responds to a...
Is there a way to centre the camera on a certain transform when the character enters an area?
Viewtape is a third person adventure.
I'd like to have the camera angle transition to face the mountaintop when character enter an open area, like in the video below, and hold it for a few seconds...
I imported behavior designer and tried to download the integration, but where is the source? The link provided does not allow me to download anything.
download page url: https://opsive.com/downloads/?pid=803
documentation...
The running grenade clone between 4:02~4:07 in the grenade tutorial does not move from the right hand child to the top of the hierarchy. (I just noticed that it switches places)
In the tutorial state, I used the debug log to confirm that the ThrowableItem.ThrowItem is not being called.
It is...
I'll share what I was able to throw.
Muting the "Wait For Animation Event" in Use Event of grenade item component will cause a grenade clone to be generated from the right-hand child to the top of the hierarchy. There is a timing issue(for me, duration 0.65 was good.), but you can still throw...
I still have not been able to solve this problem.
I did it many times faithfully before I was told, and I did it after, too.
I also thoroughly reviewed some tutorials on the prerequisites.
It's working in the demo, so I know it's not a bug in the script; I don't get any errors too.
The grenade...