Hey, does anyone know how to Register an Event used in a ReferenceBehaviorTree? I can't access the RefereneBehaviourTree on start and thus can't access the RegisterEvent functionality of the Referenced Behaviour Tree..
Thanks :D
I have a situation where I'm sending an event to find a path. Inside the EventFindPath() I'm setting the variable hasPath (behaviour tree var) to True which when re-evaluated by the Sequence, a Conditional Abort will stop the event being send a second time. However, I've tried both the Self and...
My behaviour tree is going to quickly become a difficult mess to work with. I was wondering if any knew of good techniques for dealing with this situation. I'm thinking to either break up Behaviour Tree into smaller parts, or use a Unreal Blueprint commenting style if that's possible.
I'm...