Recent content by dudleyhk

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    Sending Event from External/ Referenced Behaviour Tree

    Turns out only the value type 'object' is allow when registering events. I was passing in 'Vector3' and 'float'... oops.
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    Sending Event from External/ Referenced Behaviour Tree

    Hey, does anyone know how to Register an Event used in a ReferenceBehaviorTree? I can't access the RefereneBehaviourTree on start and thus can't access the RegisterEvent functionality of the Referenced Behaviour Tree.. Thanks :D
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    Conditional Abort and Send Event Task

    I have a situation where I'm sending an event to find a path. Inside the EventFindPath() I'm setting the variable hasPath (behaviour tree var) to True which when re-evaluated by the Sequence, a Conditional Abort will stop the event being send a second time. However, I've tried both the Self and...
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    Dealing with Big Behaviour Tree's; how to make them manageable...

    My behaviour tree is going to quickly become a difficult mess to work with. I was wondering if any knew of good techniques for dealing with this situation. I'm thinking to either break up Behaviour Tree into smaller parts, or use a Unreal Blueprint commenting style if that's possible. I'm...
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