Recent content by djgriff

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    Behavior Tree and Multiplayer

    Hey and thanks for the reply. so i am currently setup for the server to be authoritative. The server handles the spawning of the enemies on the server. So once the players get spawn,theoretically i believe from my understanding the enemies should have visibility of all players. However for some...
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    Behavior Tree and Multiplayer

    Hi, I'm using behavior designer for my networked enemies, however the behavior tree will only see the client who is hosting the game and not the connecting client? is there anything specific i should be doing to get it to work? thanks edit: using Unity networking Daniel
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