Recent content by cptscrimshaw

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    Grid Full - What to do?!

    That worked perfectly, thanks!
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    Grid Full - What to do?!

    Any suggestions? (sorry for the nudge!)
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    Grid Full - What to do?!

    I attached a video of the scrollbar not hiding when the grid isn't full. Any idea what could be causing this? I dug through the code and this is where it determines if it should be shown or not, but I don't fully understand how Previous and NextSlice relate to the amount of items in the grid...
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    Grid Full - What to do?!

    Lovely! That worked basically seamlessly. I'm using the GridNavigatorWithScrollbar. A couple of things I noticed that maybe you could help out with (I'm on version 1.3.2 (or the previous one, since Unity is bad at actually telling you what you have installed), and very much do not want to...
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    Grid Full - What to do?!

    Hi! It's been ages since I posted a question on here, since I think I've become a secret ninja at UIS... but, I've run into a snag. My game now has enough items that inventory categories are filling up. I have a vague memory of there being pages or some sort of other way to have more items in...
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    Compiler errors updating from 2021.3.5f1 to 2022.3.46f1

    Hi Justin, I cleared the cache, re-downloaded, went to import, and found the State System in the UIS package (see screenshot). https://ibb.co/T2HrFgg
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    Compiler errors updating from 2021.3.5f1 to 2022.3.46f1

    Actually tried this alread with no success. Happy to provide more info - let me know what to try next, and thanks again for the good support!
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    Compiler errors updating from 2021.3.5f1 to 2022.3.46f1

    Hi there! I recently upgraded my project to the 2022 LTS version of Unity and upgraded the Ultimate Inventory System as well, and I'm getting the following compiler errors. What do you recommend I do to resolve these? https://ibb.co/58ZnYs3 Thanks!
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    Shop selling category restriction

    Worked like a charm, thanks! Have a great weekend.
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    Shop selling category restriction

    Hi there - hope you are all doing well! I have a question that I couldn't find an answer to in the docs, code, or forum, but I'm sure I've missed it. What's the best way to restrict the categories of items the player can sell in a given shop (e.g., only smithed goods at a blacksmith, or only...
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    Disable/Gray out items in shop

    Hi there! I looked through the documentation (and the forum) and couldn't find an answer for this, so I thought I'd ask if it exists before implementing it. Is there a way built in to gray out or disable item view slots in the shop grid if the player doesn't have enough money to buy it? Thanks!
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    Weird bug with RemoveItem

    Hi there - I'm at 1.2.9, and yes, I removed the Opsive folder when I updated. Was the fix in 1.2.10?
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    Weird bug with RemoveItem

    Hi Sangemdoko, I'm following up on this old thread, as I've now updated to the most current version of UIS, and I'm still getting the initial error at the top of the post. I subscribed to the event: Opsive.Shared.Events.EventHandler.RegisterEvent<ItemInfo, ItemStack>(m_MonitoredInventory...
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    Upgrading removes custom recipes

    Thanks! I was able to fix the issue by using an old InventoryDatabase file. What happened was when I upgraded to the new version of UIS, my custom crafting processor had errors, so it didn't import all of those recipes into the database. But when I fixed the errors, they still weren't in...
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    Upgrading removes custom recipes

    Hi there, I finally decided to upgrade to the newest version of the Inventory System, and it's going well so far. However, all of my recipes that use a custom crafting processor aren't showing up. The recipe files still exist, but I can't see them in the Inventory Manager editor window. Is...
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