Recent content by chrisk

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    Mirror Networking for UCC Add-on

    Hi, guys, I cannot speak for Matt, but this is my take on Mirror integration. Mirror basically requires CS style network, aka Server Authorative, however, Opsive currently supports PUN, P2P style only. PUN can give you multiplay quickly but it cannot be used in commercial games. Before Justin...
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    Mirror Networking for UCC Add-on

    Hi, Matt, It's a daunting task to get networking to work. Besides naming stuff, networking is one of the hardest in game programming. I really appreciate your efforts and I hope you succeed. Looking at UCC PUN integration, it's written with client authoritative architecture in mind and I have...
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    [BUB] Crawl Strafe

    Oh, thanks. I thought it had to do with AnimClip settings, e.g., root-motion. Cheers!
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    [BUB] Crawl Strafe

    Hi, Justin, When Crawling, click on R-Mouse button(Aim mode) and try to strafe left or right. It will play CrawlStrafe animation but the character will not move. I thought it was some setting in AnimClip but I can't seem to figure it out. Could you please let me know what I need to do to fix...
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    [BUG] Any changes in Animator during runtime will break animation

    It's the same in 2019.3f6. If it's the animation event not being fired after a modification, it's hard to believe it's unnoticed for such a long time. I just gotten started working on animation and noticed it immediately. hm...
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    [BUG] Any changes in Animator during runtime will break animation

    Not for me. I think we have a different game state. Here are the exact steps. 1. change the Animator parameter 2. Left-click on the Game view to get back to the game. This will automatically trigger Use. 3. I noticed that the Ability is stuck at Use Ability and at this point it will not...
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    [BUG] Any changes in Animator during runtime will break animation

    OnAnimatorJump is an animation event sent from an animation clip, right? So do you think it's a bug in the Animator not sending the animation event? Right now, I'm looking at the character Abilities in Inspector and I don't see Jump Ability being activated.
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    [BUG] Any changes in Animator during runtime will break animation

    That's strange. I can easily reproduce it. For example, please try to change the Speed parameter to 0.9 in the Movement Inspector during runtime and try to jump. This happens to all Editor versions I tested and if it's a Unity bug, someone must have noticed while ago.
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    [BUG] Any changes in Animator during runtime will break animation

    1.Third Person Controller, verified in TPC2.1.10, and 2.1.4 2. Unity version (include which SRP, beta Unity versions aren't supported), verified in 2019.1 and 2019.3 3. Changing any Animator values in the Inspector will cause the animation to break. 4. Click on 'Play" and open Animator. Click...
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    [API Request] Damage Type

    Great! Thanks.
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    [API Request] Damage Type

    OnObjectImpact sends player and the hitObject but not the damager. As an example, can you tell me how I can get information if Granade is causing the damage? And I need to override Health.Damage but there is no information passed. Of course I can do it (I'm doing it already) but I'm asking...
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    [API Request] Damage Type

    Hi, I need to handle damages depends on different damage types. Can you please add damage types as a parameter to Damage and OnDamage? Something like the following would be good. Thanks. enum EDamageType { Bullet, Explosition, Knife, Fist, Melee, }
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    Fast Enter-to-PlayMode

    Great! Fast mode should've been the default mode from the beginning but it's better late than never. In the meantime, we will have to adjust to the new style of programming. ^^
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    Fast Enter-to-PlayMode

    Just tested the fast mode. It makes a huge difference! Here is a minor bug. When selected "Norlan" from the Hierarchy and entering with the fast mode results in the following error. It looks like the Inspector deserializes first and then the normal Monobehavior uses variable already set by...
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    Mirror Networking for UCC Add-on

    Waiting for large dump of information.. ^^
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