Recent content by blaurain

  1. blaurain

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    I got animations working, you guys are the best! I really appreciate all the work it took to make this happen
  2. blaurain

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    @Sangemdoko perfect, thanks for the help
  3. blaurain

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    Thanks again! I have the fireball shooting from the hotbar in the demo scene but I can't seem to get any animation working when it launches. There are two missing scripts on the Fireball prefab after I integrated updates, could that be it?
  4. blaurain

    Skill Bar

    Thanks @Justin thats great news! I just sent it from williamlaurain@gmail.com
  5. blaurain

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    @Sangemdoko @Justin Any update on getting me the changes? I'm afraid to make many more changes on my end I'm not sure what will update. Thank you guys :)
  6. blaurain

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    @Sangemdoko @Justin Can I test out this release before it has everything else in it? I'm going to need to update my database structure anyway it sounds like, so I'd rather get that started now
  7. blaurain

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    @Justin Thanks again for making those changes! So it sounds like you're closer to releasing the changes than the November/December time frame? I did quit my job to focus on getting this game out the door so another month would be a pretty significant delay.
  8. blaurain

    Skill Bar

    Sounds great, can I still please get a copy of the solution before V1.1? I'm supposed to release an early version of the game in january so ideally I'd like to have combat working before then haha edit: @Sangemdoko I'm comfortable working through most the source at this point if you gotta give...
  9. blaurain

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    @Sangemdoko any update on the ability slot fix? Thank you! :)
  10. blaurain

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    Oh that's wonderful news, thanks again you guys!!
  11. blaurain

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    Thanks again @Sangemdoko for looking into that! @Justin Do you guys have any guess how long that would take? Just so I can adjust my schedule around that a bit, unfortunately spells are a pretty critical part of what I'm making. These may be dumb questions but I assumed grenades could be...
  12. blaurain

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    @Sangemdoko Thank you so much, I appreciate it! I have some other integrations to get fleshed out anyway so I'll switch focus for a little bit
  13. blaurain

    Skill Bar

    Any update on this? @Justin I trimmed down my equip code to just what @Sangemdoko suggested and it has the same results of being "equipped" but not to any slots
  14. blaurain

    Skill Bar

    Thanks for your quick reply! For equipping, yeah I just threw everything I could find in there to try getting it to equip right I literally spent all week stepping through the code too to try and see what I was missing, it was a great way to get to know the integration. But for the magic spells...
  15. blaurain

    Skill Bar

    Part 2 of my question is how do I trigger the use properly on slots 2, 3 and 4. I read other posts and created new skills to use the new slot IDs and equip/unequip the new categories (spell, castable), and I'm triggering my new slot 2 use in the same way I trigger the other one...
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