Alright, after a lot of fiddling I got it to work, with a slight caveat.
I was having the Behavior Manager on an object that had a singleton script on it, and this broke it for some reason. I moved the Behavior Manager to its own object and made it persistent with DontDestroyOnLoad.
Now it...
Thanks for the answer, Justin.
I added the BehaviorManager to my persistent gameobject, but it still does not work. In fact, now it does the log action zero times instead of once :)
I'm clearly missing something here. This is what the behavior looks like after scene loading. That repeater is...
Hi there!
I have a very simple tree: Entry -> Repeater (set to forever) -> Log
In the starting scene, an object with this behavior logs the console forever. When I load another scene (in runtime) containing an object with the same behavior, the behavior logs once and then shuts off. Is this...