Recent content by AndrzejGieralt

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    Problem with odd attribute behavior

    Hi, I'm encountering some odd behavior with an attribute I have for Stamina that drains when you sprint (Speed Change). 1) It appears that over time, when I am running (i.e. Speed Change is active), the stamina will start draining faster and faster. I didn't add Stamina to any other Opsive...
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    Problem with Stop Type Toggle

    @Justin well I suspect trying it in a fresh project won't reveal anything because I'm sure there's something wrong with my specific configuration, so I have no idea how to reproduce it. Is there no debugging I could try or perhaps a log I should be looking for or any other property or anything...
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    Implementing stamina for running

    Ok thanks, I tinkered with it a bit and it looks like it works. Now, one issue is I seem to get the "The ActiveEvents array is full so the new event cannot be added" error which SEEMS to come from updating my stamina and the Opsive stamina to match each other. Would this be fixed if I just don't...
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    Problem with Stop Type Toggle

    I see no other state as active in the Ultimate Character Locomotion Script -> States section at the bottom, and no other ability as active in the Abilities section of the same script. I also don't think that would explain why after setting it specifically to Toggle changes it to the previous...
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    Problem with Stop Type Toggle

    I just tried changing it to ButtonLongPress and then back to Toggle - when I hit play, it was ButtonLongPress. I guess this is a bug - if this has been fixed already in an update, I'm concerned to update Opsive if my project is already well into development.
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    Problem with Stop Type Toggle

    Hello! I'm trying to make it so that you toggle crouch. My start type is Button Down. My stop type is Toggle. What happens is, the first time I press crouch, I do indeed crouch successfully. The second time I press crouch in order to un-crouch, it does nothing (but due to other non-opsive...
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    Implementing stamina for running

    Hello! I have implemented stamina in a class I wrote unrelated to any Opsive code and am handling it there. How can I make it so that when stamina is zero and you are trying to run, i.e. "Change Speeds", it prevents the player from entering that state? I tried editing the preset and saw that...
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    First Person Character Controller spinning after I disable the CameraController

    @Justin thank you but I would like an answer to my specific problem if possible :) Looking over what you linked, I do not understand how to use it and would rather just understand what causes the camera to move.
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    First Person Character Controller spinning after I disable the CameraController

    Hi! I'm trying to disable the CameraController when I open a UI panel, but when I do so, it seems to maintain the momentum of whatever rotation speed I had going at the moment when I open the UI. I was wondering, is there a more correct way to do this, OR better yet, how do I actually stop the...
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    How do you get the opsive first person controller to interact with triggers?

    I got it to work, turns out I was checking the wrong tag -_- sorry! Thanks for your patience.
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    How do you get the opsive first person controller to interact with triggers?

    Hmm, I was unable to get triggers to fire because the rigid body is not on the same game object as the collider though. I suppose I must be missing something or doing something wrong.
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    How do you get the opsive first person controller to interact with triggers?

    Hi! As the title reads, I'm having trouble getting the character controller to interact with triggers because the rigid body is on the main object, but the capsule collider is generated on a child object. I tried various configurations of adding a rigidbody to the capsule collider, disabling...
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    Trouble with states for running and crouching

    I see, thank you. I have several questions about this for clarification. How can I add a new state to the speed change ability that is only active under certain conditions? It seems that when you crate a new state using a preset, you can activate it using an action, for example Crouch (which I...
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    Trouble with states for running and crouching

    Hello! What is the correct way to make use of the states in the character controller? There are so many options it is quite a lot to take in! What I'd like to do is have the player not be able to run while crouched, slow down while crouched, and be able to run/sprint while standing. I tried 2...
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    Split up the camera from Opsive functionality

    I see, thank you - this will take some research I suppose, I don't know how these integrate into the system and I don't see any references to view types on the generated game object. If I figure this out maybe it will be what I need.
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