Version 2.1.3 of Behavior Designer Pro is making its way to the Opsive Store and the Asset Store. If you are upgrading from a version prior to version 2.1 ensure you have first removed the Packages/com.opsive.behaviordesigner, Packages/com.opsive.graphdesigner, and Packages/com.opsive.shared folders.

This update contains the following:

  • Added UI support for EntityPrefabReference.
  • ECSConditionalNode template will check for the running status to satisfy the conditional aborts case.
  • Updated deprecated Unity 6.2 UIElements transform API.
  • Improved handling of unknown variables.
  • Reset the trigger/collision status after the task has ended.
  • Optimized the SharedVariables list reloading.
  • Fixed SharedVariableOverride from not persisting the value in Unity 6+ when the element is detached without the value changed callback from occurring.
  • Fixed Parallel/ParallelSelector from not using the correct child count.
  • Fixed SharedVariable dropdown from not being able to add newly created GameObject, Scene, or Project SharedVariables.