EVG Member Dec 25, 2023 #1 If you come close to something and walk a little sideways, a slight shaking begins. UFPS 3.0.18
Justin Administrator Staff member Dec 27, 2023 #2 Thanks - you can fix this by changing line 1115 of CharacterLocomotion from: Code: m_DesiredMovement += offset; to: Code: m_DesiredMovement = m_DesiredMovement.normalized * offset.magnitude;
Thanks - you can fix this by changing line 1115 of CharacterLocomotion from: Code: m_DesiredMovement += offset; to: Code: m_DesiredMovement = m_DesiredMovement.normalized * offset.magnitude;
Justin Administrator Staff member Apr 8, 2024 #4 I am not able to reproduce this. Have you tried it in a completely fresh project?
EVG Member Apr 8, 2024 #5 Justin said: I am not able to reproduce this. Have you tried it in a completely fresh project? Click to expand... New project. Customized the character for yourself. Without a body.
Justin said: I am not able to reproduce this. Have you tried it in a completely fresh project? Click to expand... New project. Customized the character for yourself. Without a body.
Justin Administrator Staff member Apr 8, 2024 #6 I reverted the change above due to the character not sliding along the wall properly. If you make the same change again does it work better for you?
I reverted the change above due to the character not sliding along the wall properly. If you make the same change again does it work better for you?
EVG Member Apr 8, 2024 #7 No, with this change it really doesn't slide well on walls, so a little camera shake is better. But ideally it shouldn’t exist either. )
No, with this change it really doesn't slide well on walls, so a little camera shake is better. But ideally it shouldn’t exist either. )
Justin Administrator Staff member Apr 9, 2024 #8 When I move in one direction it's fine but do notice it going another direction. I'll take a closer look for the next update
When I move in one direction it's fine but do notice it going another direction. I'll take a closer look for the next update