if (m_CollisionRadius > 0) {
I'll test this case later. Thanks .That is the correct object. Within TopDown.cs add this condition on line 282 so the collision test never occurs:
Code:if (m_CollisionRadius > 0) {
You'll then need to close the brackets on line 317. You are basically just preventing Physics.SphereCast from running. I will also include this in the next update.
Are you sure add that code on line 282?That is the correct object. Within TopDown.cs add this condition on line 282 so the collision test never occurs:
Code:if (m_CollisionRadius > 0) {
You'll then need to close the brackets on line 317. You are basically just preventing Physics.SphereCast from running. I will also include this in the next update.