As the title says, in the Animator, more precisely, in the "Upperbody Layer", whenever equipping or unequipping an item, the value of Slot0ItemStateIndex is always 4, which results in the Equipment animation to be played every time, and it is expected for Slot0ItemStateIndex to be equal to 5 when Unequipping an item.
Using Unity 2021.3.35f1.
What other information could help with troubleshooting this issue that I can provide?
Using Unity 2021.3.35f1.
What other information could help with troubleshooting this issue that I can provide?