Juicy Actions
Use the Juicy Actions integration when a State should run, stop, restart, or inspect an Action Executor, or when a Juicy Action asset should control a State Machine.
Install the integration
- Download the current Juicy Actions integration from Opsive Downloads.
- Import
StateDesignerJuicyActions.unitypackage. - Confirm Execute Action Executor appears in the State Palette.
What the integration adds
- State to action: Execute Action Executor, Wait For Action Executor, Stop Action Executor, Restart Action Executor, Compare Action Executor Status, Compare Action Runner Status, Is Action Executor Completed.
- Clock: Clock Get Time, Clock Get Time Scale, Clock Pause, Clock Resume, Clock Set Time Scale, Clock Wait.
- Action assets to State Machine: Start State Machine Action, Start State Machine Branch Action, Stop State Machine Action, Pause State Machine Action, Resume State Machine Action, Restart State Machine Action, Get State Machine Status Action, Get State Machine Variable Action, Set State Machine Variable Action, Copy State Machine Variables To Blackboard Action, Copy Blackboard To State Machine Variables Action.
Build a first workflow
- Create and verify one Action Executor directly.
- Run Execute Action Executor on State entry.
- Use Wait For Action Executor or a status Condition when completion controls the transition.
- Copy only the variables both systems need.