Getting Started
Build your first behavior tree
Start with Installation, then follow Behavior Tree Flow to create and run a small reactive tree in Unity.
The tutorial deliberately uses one decision branch and one fallback. The base product includes the example Can See Object and Seek tasks in the Tutorial category; the separate Movement Pack is not required for this tutorial. Its Before you begin section lists the required scene and NavMesh setup.
Continue learning
- Read Behavior Tree Basics for the four task types and their statuses.
- Use the Overview as a reference for the editor regions, toolbar, and debug controls.
- Browse Common Behaviors when you are ready to adapt a complete gameplay pattern.