Extending Behavior Designer
Add project-specific behavior
Create a new Conditional to observe game state and a new Action to perform work. Keep sensing and acting in separate tasks so the same condition can participate in conditional aborts.
Extend the framework
- Parent Tasks explains custom Composites and Decorators.
- Referencing Tasks covers the cases where one custom task must refer to another task instance.
- Object Drawers customizes fields and shared-variable values in the Inspector.
- Task Attributes controls task names, categories, descriptions, validation, and drawing.
The Tasks page describes the lifecycle methods and statuses shared by every custom task.