Run children until one fails

Sequence is the behavior-tree equivalent of an "and" operation. It runs children from left to right, continues after each Success, and returns Failure as soon as one child fails. It returns Success after every child succeeds.

Use a Sequence to express ordered prerequisites and work: Can See Enemy? followed by Chase Enemy, for example. Put the Conditional first so an unavailable branch fails before its Action starts.

Used in common behaviors