Use the A* Pathfinding Project integration when Behavior Designer movement, formations, or tactical add-ons should obtain paths from Aron Granberg’s A* agents instead of Unity NavMesh.

Install the integration

  1. Download the current A Pathfinding Project* integration from Opsive Downloads.
  2. Import BehaviorDesignerAstarPathfindingProject.unitypackage.
  3. Add a compatible Movement, Formations, or Tactical Pack task and select Astar AI Pathfinder in its pathfinder field. This adapter is not a standalone entry in the Task List.

What the integration adds

  • Pathfinding adapter: Astar AIPathfinder.
  • Included examples: Movement Pack Demo, Formations Pack Demo, Tactical Pack Demo.

This package is an adapter for the Behavior Designer movement-family add-ons. It is not a replacement for those task packs and does not add a complete base-product movement catalog by itself.

Build a first workflow

  1. Build and scan an A* graph, then verify an AIPath-compatible agent can reach one destination.
  2. Import the integration after A* Pathfinding Project and the relevant Behavior Designer add-on.
  3. Select the A* pathfinder implementation expected by that add-on.
  4. Run one Seek or formation example before adapting the production tree.