A* Pathfinding Project
Use the A* Pathfinding Project integration when Behavior Designer movement, formations, or tactical add-ons should obtain paths from Aron Granberg’s A* agents instead of Unity NavMesh.
Install the integration
- Download the current A Pathfinding Project* integration from Opsive Downloads.
- Import
BehaviorDesignerAstarPathfindingProject.unitypackage. - Add a compatible Movement, Formations, or Tactical Pack task and select Astar AI Pathfinder in its pathfinder field. This adapter is not a standalone entry in the Task List.
What the integration adds
- Pathfinding adapter: Astar AIPathfinder.
- Included examples: Movement Pack Demo, Formations Pack Demo, Tactical Pack Demo.
This package is an adapter for the Behavior Designer movement-family add-ons. It is not a replacement for those task packs and does not add a complete base-product movement catalog by itself.
Build a first workflow
- Build and scan an A* graph, then verify an AIPath-compatible agent can reach one destination.
- Import the integration after A* Pathfinding Project and the relevant Behavior Designer add-on.
- Select the A* pathfinder implementation expected by that add-on.
- Run one Seek or formation example before adapting the production tree.