Solve a gameplay goal

Common Behaviors show how several tasks work together to solve a recognizable AI problem. Each page pairs an editor screenshot with a nontechnical explanation of the tree structure, branch order, interruption, and task statuses. When runtime behavior is important, the How it runs section explains the relevant state changes alongside the scenario instead of separating them into another reference section.

Choose a scenario

Adapt each tree

Each example uses descriptive task names so you can adapt the structure to your own movement, combat, perception, and animation tasks. The example tasks themselves do not need to match a particular controller implementation.