Integrations and Troubleshooting
Use the Movement task variant that matches the pathfinder controlling the agent. Importing an integration adds task types; it does not convert existing tasks.
Pathfinding integrations
Download supported integrations from the Opsive integrations page. Provider-specific tasks appear below that provider in the Movement task menu. For example, an A* Pathfinding Project Seek task appears under Actions > Movement > A* Pathfinding Project > Seek.
When switching providers, replace task types and retune arrival distance, stopping distance, update rate, agent radius, and avoidance.
The agent wobbles at the destination
Compare the task’s arrival distance with the movement component’s stopping distance. For Unity navigation, increase NavMeshAgent Stopping Distance so the agent can remain inside the completion threshold.
Can See Object never detects the target
Adjust Offset and Target Offset so the cast begins and ends at visible points. With Draw Debug Ray enabled:
- Magenta: target is beyond distance.
- Red: target is outside field of view.
- Yellow: another collider blocks the target.
- Green: target is visible.
A movement task never completes
Confirm the destination is on navigation data available to the agent and align task arrival with provider stopping distance. Define a failure or timeout for genuinely unreachable destinations instead of making the arrival radius span an obstacle.
Pursue points far ahead
Reduce prediction and inspect velocity for one-frame spikes. Seek is often more stable for targets that teleport or change direction abruptly.
Flock or Queue agents collide
Increase separation and neighbor distances relative to collision radii and verify local avoidance. Group tasks choose movement goals; they do not replace collision avoidance.
The game needs unrestricted 3D movement
The included pathfinder workflows operate on navigable surfaces rather than fully volumetric routes. Use a project-specific steering and volumetric navigation solution when agents must move freely through space or water.