Choose the guide for the Opsive product you are working with. Each guide explains how to give Atlas the right context, request product-specific source, and test the result in Unity.

Choose your product

Product What the guide covers
Behavior Designer Pro Explain behavior trees, generate custom tasks, and check task lifecycle behavior.
State Designer Explain state machines and generate GameObject or ECS Actions and Conditions.
Ultimate Character Controller Generate and test Version 3 abilities, including start, stop, cleanup, and character integration.

Before you start

Install the supported product in your Unity project and verify access with the Opsive account that owns it. See Account and product access if a product is unavailable in Atlas.

Connect a model using Models and providers, then attach the tree, state machine, character, or relevant source described in your product guide. Review generated files and test them in a small scene before using them in your full project.