The latest version of State Designer is making its way to the Opsive Store and the Asset Store. This version includes:

  • Added Atlas, an AI assistant designed for the Opsive ecosystem. Atlas can answer product and API questions, help plan implementations, and generate validated code against the Opsive APIs available in your Unity project. It is accessible from Tools → Opsive → Ultimate Character Controller → Atlas.
  • Expanded editor browsing with improved search, favorites, usage ranking, capability filtering, validation, and XML documentation.
  • Improved editor responsiveness by caching type and reflection metadata.
  • Improved Windows package-build source restoration and output handling.
  • Fixed FirstPersonBaseObject.AlwaysActive objects being disabled when independent first-person items were unequipped.
  • Fixed object-detection abilities depending on ability message text being configured.
  • Fixed ability message text and icons not updating after runtime changes.
  • Fixed MoveTowards waiting indefinitely when positional input remained held.
  • Fixed MoveTowards rotation with arbitrary gravity directions.
  • Fixed persistent item monitors becoming visible after pickups when their UI visibility conditions were false.
  • Fixed first-person head-bob settings having almost no visible effect.
  • Fixed Object Identifier and Data Map windows retaining references to deleted maps.
  • Fixed pooled Surface System decals losing their requested scale.