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Hi,
I saw your post from 2019 about using Bolt for UCC movement. My approach is same as you said in thread.
Problem I am facing is my character doesn't move towards look direction of camera. Can you please guide me in right direction.
So we are happy to share that we have a Steam store page, this has always been our main goal for YAARRGH!
And from here we are giving free access for testing to our Community.
Click on the link below, Add us to your wish list and click on the follow button, for all the latest news.

Battle Island Steam Store Page
Z
Zaddo
Thanks for positive feedback, and the offer to bounce ideas around :) How did you get into game development?
GreedyVox
GreedyVox
If you are wanting to start out on your own and become an indie developer, than its all about the marketing, the other way is to offer your services for free to an establishment studio in exchange for experience or showcase your projects as proof of concept. Good thing about coding is that its not a skill anybody can take up ;)
GreedyVox
GreedyVox
BTW :unsure: if your lucky things will workout, if you like our little studio, than its bloody hard work and never giving up, its like begging on the streets for loose change :cautious:
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Reactions: Zaddo
Inspired by a video on scriptable objects, I spent over 40 hours straight developing a loot system designed for roguelikes using this character controller. Completely drag and drop with editable values and no scripting required. Showcase video in the works :)
A
Adic Boom
Nice work, dude. Can'T wait for the showcase video! What video on scriptable objects gave you exactly the inspiration? I am asking because I want to dive into scriptable objects as well. This video could be a could start / motivate me.
N
nathanj
Curious about this as well :)
GearedGeek
GearedGeek
Add another person that is curious about this. :unsure:
Deving first game ever - Red Planet - "While attempting to make Mars habitable, a group of astronauts discover an alien race destined to destroy Earth."
I would love a video about UCC, UIS, and BD being used for a top down RPG using click to move. Boy, that'd be awesome :D
I'm working on a game using Ultimate Third Person Shooter, Behavior Designer and soon Ultimate Inventory System.
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