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  • H
    It's working with the 2 script changes, however the field values get wiped out if you browse for location. Dragging in the location...
    • 1580090447757.png
  • H
    I just ran into this exact same issue. I came to the forum here to post the problem. So if I make the 2 script changes noted above it...
  • Justin
    Justin replied to the thread Default loadout,.
    That loadout is for non-VR games. What VR game has the weapon attached without you actually holding it? I can take a look at it for...
    • 1580083212587.png
  • O
    Outsource replied to the thread Default loadout,.
    So it's listed in the public setting but it can't be used?? I'm still confused. Just curious why some of these features are missing but...
  • V
    vgwizardx reacted to Justin's post in the thread TrajectoryObject Question with Like Like.
    Without testing it that looks correct. The object is setup within PunMultiplayerAddOnInspector.SetupObject.
  • Justin
    Justin replied to the thread Default loadout,.
    I believe when you start the game the VR add-on will display a message saying that it's not possible to load the items through that...
  • O
    Outsource replied to the thread Default loadout,.
    Yes, I'm referring to VR addon but I see the same setting in the regular UFPS demo. What do you mean it's not possible out the box...
    • default loadout.JPG
  • Justin
    Justin replied to the thread TrajectoryObject Question.
    Without testing it that looks correct. The object is setup within PunMultiplayerAddOnInspector.SetupObject.
  • Justin
    The conditional evaluator will only reevalute when the decorator is active - it doesn't go outside the local branch scope like...
  • Justin
    Justin replied to the thread Interctable ID's.
    I can see how that would be useful. This is a bit different from the attribute manager though because the IDs exist in the scene (or a...
  • Justin
    Justin replied to the thread Unassigned reference exception.
    What does your Third Person Perspective Item component look like? Based on that error you don't have the Object field assigned.
  • Justin
    Justin replied to the thread Default loadout,.
    Are you referring to the VR add-on? This currently is not possible out of the box, but you can do so by calling...
  • O
    Outsource posted the thread Default loadout, in VR.
    I've been asking this question for months but can never get a straight answer. I want my character to start with a weapon & ammo, but...
  • D
    @TinyTree , that all sounds good - looking forward to hearing from you in due course with further developments...
  • D
    Duffer123 reacted to TinyTree's post in the thread Opsive Foundation [RPG Framework] with Like Like.
    if you could by way of example use say a [Bronze - default] Longsword as a template in runtime and perhaps create (a previously...
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