Why I can't see what action is being used?

Miras Orazbeq

New member
Unity 6000.6.2f1 and BD pro 3 version 3.3.3 in this version of unity I cant see what actions is being selected in editor in play, usually it shows with green color but not in this version of unity, the same version of BD pro 3 in Unity 6000.4.10f1 works as intended

Attached screenshot how it looks in Play, right now Patrol is working in the scene
 

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Can you confirm that that behavior tree is active? If it is, can you send a repro package so I can determine what is going on?
yes its active, attached the package and screenshot its in the play, I also own Tactical, Movement and Senses Add Ons
 

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I need the scene that contains the behavior tree and any assets that are used by that scene. I already have behavior designer 🙂
ok sent to your gmail, the scene is called TEST and has Enemy 1 which holds Graph with Patrol, the fps does not really work in this version only BDpro 3
 

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Unity 6000.6.2f1
HDRP
I use lates Behavior Designer Pro 3 with Add ons Tactical, Movement and Senses
And instead of Navmesh I use A*Pathfinding with integration to BDpro 3
 
Ok, but what scene has the behavior tree that you took a screenshot of?
its a different big project and it is a bit heavy, but you can see in TEST scene that even though it loops through Patrol we dont actually see the green effect, the projects is identical in terms of assets and versions
 

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