When you jump onto a rotating platform in Photon, someone else sees your position incorrectly.

sinanaliseker

New member
Locally my character sticks to a rotating platform and moves perfectly with it, but as soon as the platform starts rotating, other clients see my position offset/wrong. I’m on Photon PUN with PunMovingPlatform and a PhotonView. What’s the correct setup (Observed Components, authority, interpolation, moving-platform layers) to sync a rotating platform so players stick correctly on all clients?
 

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