When moving slowly UCC character is unable to 'push around' objects

DankP3

Active member
If in the demo scene you place a sphere in front of nolan (but not directly in front of him) and you walk forward the character will collide and shift sideways and push its way around the sphere. However, if you slow nolan down (either lower root motion multiplier, use slower movement animations, use a lower acceleration motor or increased damping, reduce the time scale or leave all as is but use an analogue controller with a small forward input), then he just impacts the sphere and is unable to slide around it.

I would like to use slow walking animations, but it becomes to clunky as the character bumps into things, what do i need to look at to enable the character to move around the curved obstacle?

Thanks,
Phil
 
This is a result of this:


I just tested this scenario in version 3 and the character did slide across the sphere (though very slowly). In version 3 it's a completely new set of locomotion code so I am glad that it handled this situation as well :)
 
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