Hello, I'm just getting up to speed on behavior trees and I find them making a lot of sense for some things and counter-intuitive for others. I can see that it's tempting to stick as much logic as possible inside of one but that could lead to a big mess. I'm wondering what people have found easier to keep out of the tree like animations, sfx, raycasts etc. Also, how do you intertwine the separate logic? Would you use a sort of state machine which the tree would set and have your outside logic in there? Cheers.