liusha1425
Member
The move pack package supports it, but Death AI does not support it. This is too unfriendly.
You will need to modify the behavior tree.Now I want him to hide behind the box and hit him with his head when he sees someone. What should he do?
The shootable weapon video shows this, as does the documentation. It's on the shootable action modules.Where is the VFX configuration for firearm shooting? about UCC
You'll need to understand how behavior trees work in order to modify it. The deathmatch documentation does a good job of explaining how that specific tree works. You'll likely need to modify the can see branch.Excuse me, how should I modify it? Can you give me a suggestion?