What creates the joints and colliders on UCC Character hierarchy?

which component creates the colliders on the skeleton parts? My main character is good to go but any enemies I create using the controller don't have the colliders or joints set on the body after I set them as a UCC character. I see that the base UCC example character Nolan has these as well, making me believe it wasn't added by an IK or ragdoll component, but I may be wrong here. These are the joints and colliders I am referring to:
0f58ee01e3d41ab28334a12e3d292ce6.png




Is UCC what adds the joints and colliders? Is there a way to update the player collider to align with animations? or a ragdoll would need to be setup to get accurate collider data while shooting at characters in animation, for example where the character is leaning forward in a run animation.

What I find interesting is that when I copy this character, these components are lost in the duplicated version.
 
That is created by Unity's ragdoll editor. If you add the Ragdoll ability in the inspector it has the option to create those bones for your character.
 
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