Weird camera issue

Shadowing

Member
What could be causing this problem?
Gonna try disabling physical camera.
I'm anchoring the camera to a child game object that I create during runtime


Edit:
Here is a scene video of it. Does it if I use chest as a anchor too.
 
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I figured it out. I didn't give the camera a layer. It was set as No layer because I wiped out all layers when importing the project.
I had to set the camera to a invisible layer does that sound correct?
 
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Unless you are able to reliably reproduce a bug from the demo scene please post your questions in the Questions category.

I'm anchoring the camera to a child game object that I create during runtime
That's the problem - the camera cannot be a child of another GameObject. If you need to adjust the location of the camera based on that GameObject you should create a new view type.

I figured it out. I didn't give the camera a layer. It was set as No layer because I wiped out all layers when importing the project.
I had to set the camera to a invisible layer does that sound correct?
No - it can use the default layer because the camera doesn't contain any colliders.
 
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