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1. Character Controller Type : Ultimate Character Controller
2. Unity Version 2180 2.14f1
3. Using Dialogue System integration with ucc. It works fine, just that the camera seems unhook (shows different view. only one camera in the scene.) every time I start a conversation with quest npc. The camera drop on the floor away from the character.
So on the Converse ability. I uncheck the property: detach camera.
But that has no effect. So in the code of the Converse class , we set the m_DetachCamera to false by default
And removed a condition the *if around
if (m_DetachCamera)
{
EventHandler…… (m_GameObject, "OnCameraAttachCharacter", null);
}
This didn’t fixed it directly.
When I reproduce the behavior I let the game run then disable and enable the camera from the editor, camera is restored to normal on the ucc character. That will be my workaround kinda for now
4. Steps to Reproduce
Install the converse integration from dialogue package and setup on ucc toon
Create a conversation to an npc
Start the conversation using dialogueSystem.proximity selector
5. The full error message (if any)
No error messages. Just the behavior I described above.
Let me know if you want pics or detail. @Matt C. knows about it.
2. Unity Version 2180 2.14f1
3. Using Dialogue System integration with ucc. It works fine, just that the camera seems unhook (shows different view. only one camera in the scene.) every time I start a conversation with quest npc. The camera drop on the floor away from the character.
So on the Converse ability. I uncheck the property: detach camera.
But that has no effect. So in the code of the Converse class , we set the m_DetachCamera to false by default
And removed a condition the *if around
if (m_DetachCamera)
{
EventHandler…… (m_GameObject, "OnCameraAttachCharacter", null);
}
This didn’t fixed it directly.
When I reproduce the behavior I let the game run then disable and enable the camera from the editor, camera is restored to normal on the ucc character. That will be my workaround kinda for now
4. Steps to Reproduce
Install the converse integration from dialogue package and setup on ucc toon
Create a conversation to an npc
Start the conversation using dialogueSystem.proximity selector
5. The full error message (if any)
No error messages. Just the behavior I described above.
Let me know if you want pics or detail. @Matt C. knows about it.