Cheo
Active member
Hello, when an fps character is standing idly while holding a weapon like an assault rifle in first person view, he is seen in an aiming animation when seen from another character or a render cam. Generally in fps games the standard weapon holding weapon animations are seen as normal in their universes, meaning that other npcs don't necessarily act threatened and it's as though the weapon was not actually drawn. I think UCC's demo character should reflect that and only play his aiming animation when the player is actually pressing the aiming input, regardless of the perspective. I haven't looked into that but I'm sure a simple Animator parameter change should be enough to fix that.