duncanbellsa
New member
Hi all,
I'm busy working on a coop shooter prototype similar to Rainbow Six Siege. So far, I've managed to get the navmesh and available/active obstacles syncing and updating correctly over the network.
Playing around with some Basic AI, I currently have a problem where I'd like to be more specific with regards to NavMesh Agents wander behaviour. Currently it seems like the wander pick a random spot anywhere on the available navmesh, however I would like it to pick a spot on the local "island" or "single mesh" navmesh. Not sure on what the correct terminology is, but I've attached an image below of how it looks:
Navmesh Islands:
I'm assuming I'd need to create a new script (which is fine), but I have no idea where to start to investigate this?
Thanks in advance!
I'm busy working on a coop shooter prototype similar to Rainbow Six Siege. So far, I've managed to get the navmesh and available/active obstacles syncing and updating correctly over the network.
Playing around with some Basic AI, I currently have a problem where I'd like to be more specific with regards to NavMesh Agents wander behaviour. Currently it seems like the wander pick a random spot anywhere on the available navmesh, however I would like it to pick a spot on the local "island" or "single mesh" navmesh. Not sure on what the correct terminology is, but I've attached an image below of how it looks:
Navmesh Islands:
I'm assuming I'd need to create a new script (which is fine), but I have no idea where to start to investigate this?
Thanks in advance!