Say you have two rooms, A and B. The player can only be in room A. When the player walks up to the wall between the two rooms the walls renderer stops working and can see into room B that they cant enter. Now I fixed that with setting the collision radius to -1 so now when the player walks up to the wall it doesnt vanish. BUT now the player can walk up to that wall and right click and zoom and see into room B, which they shouldnt be able to see or enter. The colliders work, the player cant walk into the room.
My third post is a completely different issue. Something Ive been having happen on this level of my game and I have to rebuild the character from ground up again, over and over again til it works. Doesnt do that on my other four levels. Ive seen it happen when I adjust the character collider too small but changing it on level 1 doesnt fix the problem.