Hi Justin,
When you get back to developing BD2, I have to optimistic requests.
1. A demonstration of using BD with an out of the box animator from the asset store, possibly Kubold's Movement Pack. I think this would be a great example for getting users to set up realistic(ish) looking AI without the overhead of having a bunch of UCC driven NPCs.
2. Would it be possible to have agents not require Navmesh? Thinking for things like swimming and flying AI.
Been a while since I used BD but have a few uses for it in new projects so I'll likely be adding to this list
Thanks again
Nathan
When you get back to developing BD2, I have to optimistic requests.
1. A demonstration of using BD with an out of the box animator from the asset store, possibly Kubold's Movement Pack. I think this would be a great example for getting users to set up realistic(ish) looking AI without the overhead of having a bunch of UCC driven NPCs.
2. Would it be possible to have agents not require Navmesh? Thinking for things like swimming and flying AI.
Been a while since I used BD but have a few uses for it in new projects so I'll likely be adding to this list
Thanks again
Nathan