1. setup vault for different heights
ex: when the player enters the room from the outside building, it requires more height to jump into the room.
this height is random because of the terrain.
2. Obstacle avoidance.
if there is any obstacle on another side of the vault. then player stuck in the object.
ex: dynamic Objects( vehicles, props, etc....)
it needs cancelation for the Action.
ex: when the player enters the room from the outside building, it requires more height to jump into the room.
this height is random because of the terrain.
2. Obstacle avoidance.
if there is any obstacle on another side of the vault. then player stuck in the object.
ex: dynamic Objects( vehicles, props, etc....)
it needs cancelation for the Action.