Variable not being assigned to custom task. Unicorns?

scornflake

New member
So you know how I said that the abort type was working for sequences in that previous thread?
Well, er ... it is :)

However; I'm seeing a var that is apparently set to some valid game object, by the time it gets to script, being null.
Its kinda hard to show it all, so instead I have turned to the magic world of screencasts and unicorns.

https://www.dropbox.com/s/plnfidtdnhx78qr/Variable Assigment Bug2.mp4?dl=0

Well, I lied about the unicorns.

I had wondered if some other task was 'nulling' out the reference, but seeing the 'doc' on the BT itself say that castle IS supposed to be set... makes me wonder, bug?

Oddly enough, if I 'break' my conditional aborts again by removing the 'lower priority' abort type setting, the "target" value IS passed to the relevant script (Find Next Cover, in this case)
 
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