skinwalker
Member
Hello,
In my game I have two player characters male and female, the player will be able to play as one of them depending on what character they created, so all the setup will be done once when the scene loads. I used to do this with my own controller in previous games by just saving the ID of the created character and activating one of the child characters accordingly (I still had to reference the skinned mesh and a few bones).
I have noticed that some components directly reference the fbx transforms (bones most of the times), while others reference objects created by UCC (like Items) which again are parented directly to the character fbx.
The components that Im talking about which need to set up those references depending on the current character are:
-CharacterFootEffects
-CapsuleColliderPositioner
-CharacterIK - will need different values for the IK since the characters bodies are different
-Animator - switch the avatars
I think there are more that I've missed.
I need a way to reference everything dynamically when the scene loads, or maybe there are presets for multiple characters which Im not aware of.
My last question is if Im able to upgrade from UTPS to TPC with a discount, I bought it from your website and if its easy to update my existing characters to use the melee features.
In my game I have two player characters male and female, the player will be able to play as one of them depending on what character they created, so all the setup will be done once when the scene loads. I used to do this with my own controller in previous games by just saving the ID of the created character and activating one of the child characters accordingly (I still had to reference the skinned mesh and a few bones).
I have noticed that some components directly reference the fbx transforms (bones most of the times), while others reference objects created by UCC (like Items) which again are parented directly to the character fbx.
The components that Im talking about which need to set up those references depending on the current character are:
-CharacterFootEffects
-CapsuleColliderPositioner
-CharacterIK - will need different values for the IK since the characters bodies are different
-Animator - switch the avatars
I think there are more that I've missed.
I need a way to reference everything dynamically when the scene loads, or maybe there are presets for multiple characters which Im not aware of.
My last question is if Im able to upgrade from UTPS to TPC with a discount, I bought it from your website and if its easy to update my existing characters to use the melee features.
Last edited: