Utility Selector with Behavior Tree Reference

rakkar

New member
I am using Utility Selector to select the highest value behavior out of a set of basic behaviors. However, bosses have additional behaviors. I can do this by duplicating the tree. However, I now have the overhead of copy/pasting any changes to the basic behaviors to the boss tree.

I would prefer to have the basic behaviors in one external tree reference, and the boss behaviors in another.

How do you recommend doing this?
 

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You should still be able to use the same external tree workflow. When the tree loads the GetUtility method will be called like normal.
 
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