in my understanding, when i uncheck both use and useComplete event, and use 0.4 and 0.1 duratioin and, 1s in StopUseAbilityDelay what i expect are:
1. start item animation (e.g. start attack)
2. 0.4s later, use event triggered, melee weapon start to check collision
3. 0.1s later, useComplete triggered, melee weapon stop to check collision
4. 1s later, animation stops.
but 4 never happen, the animator param wouldn't change at all, the character stuck forever.