KPDN
Member
I am currently using "SaveSystem" in the UIS to implement a system that saves dropped items and regenerates them after the game is loaded.
I use the drop object data structure in the UIS.
In the drop objects, "ItemObject" is used to store the drop object data, and "Item" is used to store the items.
So, how do I save the data of an Item?
If the "Item" data has not been modified, I can directly generate a new "Item" using "Item Definition".
However, if the "Item" data has been modified, how should it be saved?
Additionally, there is one point that I'm unsure about.
In the "Item Definition" section, what is the difference between "Item Definition Attributes" and "Default Item Attributes"?
I know there are differences between these two, but I need more information.
I use the drop object data structure in the UIS.
In the drop objects, "ItemObject" is used to store the drop object data, and "Item" is used to store the items.
So, how do I save the data of an Item?
If the "Item" data has not been modified, I can directly generate a new "Item" using "Item Definition".
However, if the "Item" data has been modified, how should it be saved?
Additionally, there is one point that I'm unsure about.
In the "Item Definition" section, what is the difference between "Item Definition Attributes" and "Default Item Attributes"?
I know there are differences between these two, but I need more information.


