Use Behaviour Designer to change UCC Attribute

Badamb

New member
Hi is it possible to change a UCC Attribute value using Behaviour Designer?

On a predator AI I have a decreasing hunger attribute in the UCC Attribute Manager. Once it reaches 0 the AI goes and hunts a prey AI. This all works fine using the 'Get Attribute Value' task.

I just can't figure out how to reset the hunger attribute when the predator is finished eating. Can I do it using Behaviour Designer or is there another way? Sorry if this is obvious!
 
Never mind I figured it out using the 'Set State' task!

Both Behavior Designer and Ultimate Character Controller are brilliant tools by the way!
 
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