I had an issue that i hoped would be resolved with an update. Wander was not working when selecting a bounds. So i updated to latest of all the packages.
i removed and re-installed latest of Behavior Designer pro, The Senses pack pro, and the movement pack pro. I also re-added got the A* addon. and the A* project.
1: Compile Error: It looks like one of the packages added Tactical Pack scripts, and since i didn't have it, it was giving me compile error, i had to remove this folder.
2: Distance node was removed in the senses pack and broke all my current trees. I wen to the documentation and it still said Distance node. But it looks like it was replaced by WithinRange?
3: The entire reason i upgraded was to get Wander working again. But now I have a new issue where even though i have the AstarAI Pathfinder selected in wander it is still trying to access navmeshagent? I am getting a bunch of errors in the log and wander is currently not working.
anyways. i went back to my old build since the upgrade is failing and hope this all gets fixed soon.
Thanks!
i removed and re-installed latest of Behavior Designer pro, The Senses pack pro, and the movement pack pro. I also re-added got the A* addon. and the A* project.
1: Compile Error: It looks like one of the packages added Tactical Pack scripts, and since i didn't have it, it was giving me compile error, i had to remove this folder.
2: Distance node was removed in the senses pack and broke all my current trees. I wen to the documentation and it still said Distance node. But it looks like it was replaced by WithinRange?
3: The entire reason i upgraded was to get Wander working again. But now I have a new issue where even though i have the AstarAI Pathfinder selected in wander it is still trying to access navmeshagent? I am getting a bunch of errors in the log and wander is currently not working.
anyways. i went back to my old build since the upgrade is failing and hope this all gets fixed soon.
Thanks!