ophisquest
New member
Hello, some time ago i opened a request to check on the extension of the behavior designer to unity visual scripting (unity new version of bolt). as I got part of the problem solved via email with the behavior tree now triggering events inside the visual script, I can't return success or fail for the flow points.
Does any chance someone knows how to create a custom node to return a bool into the behavior tree graph?
Does any chance someone knows how to create a custom node to return a bool into the behavior tree graph?