unity Visual scripting integration doesn't work with old extension

ophisquest

New member
Hello, some time ago i opened a request to check on the extension of the behavior designer to unity visual scripting (unity new version of bolt). as I got part of the problem solved via email with the behavior tree now triggering events inside the visual script, I can't return success or fail for the flow points.

Does any chance someone knows how to create a custom node to return a bool into the behavior tree graph?
 
I still have proper integration with Unity's new Visual Scripting platform on my list but if anybody has already integrated it I'd love to hear about it.
 
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